

This is by no means the worst game I've ever played, or even the worst game I've ever reviewed, but I can't really say I had fun with it. However, I really can't be bothered to waste any more of my life on shit like that. In the end, I didn't really get Void Bastards. To be honest, it kind of did my head in, but I can see why some people would think it was dog's unmentionables and, if I really gave it some time and effort, I could get into it. To me, at least, the humour falls pretty flat and seems to rely on "This is very British, now laugh" while completely missing the major elements of great British comedy, like satire, cutting jibes, or just actual wry observations. I've already mentioned how it felt like the narrator was just talking down to me, and that all the food items are Cheese and Onions sandwiches.

Fuck you." I'd like to think that all these enemies can be dealt with using the most infuriating advice to ever grace the internet "Git Gud."įunny as it thinks it is. Meeting these spiky pricks(heh) in any situation is basically just the game telling you "Hey buddy. There's also some enemies that are basically immortal and behave like a cactus that blames you for the death of it's wife. These guys will just show up behind you and then pop without any warning. The same thing applies to the wee squidgy buggers that explode the instant they're within the same postcode as you, dealing between a papercut and a hand grenade's worth of damage directly to your face.

They're a bastard to get past without taking any damage. The game has an annoying habit of spawning deadly gun turrets right behind doors or down long corridors where there's nowhere you can hide. Some of them are alright, like the wee chavvy fuckers that just gob acid at you, but the majority of them are a right pain in the arse. The problem is with what's between you and all that sweet, sweet salvage. It's all quite nifty, the fact that many of them have been wallpapered in guts notwithstanding.īloody hell, I've been yacking on about the environment and sound design and I haven't even told you about the actual moment to moment gameplay! Well, you have to make your way across the galaxy towards that drifting derelict and you do this by acquiring enough food and fuel to get you there. There's a number of standard terminals that you can use to regenerate your oxygen supply or get a damage buff or find out more about the current environment. Overall, the environments are pretty good, they're slightly randomly generated but they've all got a decent amount of stuff in them. Seriously, what is it with roguelike FPS games and atmospheric horror sounds? At least unlike Tower of Guns the settings actually fit the sound design as you almost exclusively find yourself in utterly wrecked spaceships confronting twisted mutants and hiding behind ruined furniture trying not to think about the mysterious fluids splattered all over the walls and how that might have been your predecessor. Background sound effects that seem to think you're playing some kind of horror game.
