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Magic engine registered version
Magic engine registered version










magic engine registered version
  1. #MAGIC ENGINE REGISTERED VERSION PC#
  2. #MAGIC ENGINE REGISTERED VERSION MAC#
  3. #MAGIC ENGINE REGISTERED VERSION WINDOWS#

This is because if you already have the local achievement, the achievement does not trigger again in game and Steam never sees it.īeta track also may not trigger achievements (although Droid has mentioned intending to fix that) so if you play on Beta you may have to use the Resolution Process to resolve. When this happens you will find that you cannot seem to ever get the achievement on Steam. These can get out of sync if you played early versions of the game before achievements were added/finished, or if you play offline. Stuck Achievements Why They Get Stuck Īchievements are stored locally, and on Steam. You can paste the entire path %USERPROFILE%/AppData/LocalLow/Droid Productions/Love of Magic into your search bar to get there also.

#MAGIC ENGINE REGISTERED VERSION WINDOWS#

(*) - While you can link directly to this on Windows PCs, if you attempt to browse down to your saves folder in Explorer you will need to show hidden files since the "AppData" folder is hidden. Whenever the game is started the previous Player.log will be renamed to Player-prev.log. Love of Magic writes information useful to the developer in the file Player.log. Removing/renaming this file means starting over with a clean slate. If you want to safeguard a playthrough for import while playing Book 1 again you can make a copy of the file elsewhere and later place it back in the folder appropriate for your operating system to import it in Book 2.Īchievement progress, data on what tutorials have been seen etc. The file used by Book 2 to import a Book 1 playthrough is the file act6.sav. sav2 and in due time Book 3 will be presumably. Steam/Wine: ~/.steam/steam/steamapps/compatdata/1270210/pfx/drive_c/users/steamuser/AppData/LocalLow/Droid Productions/Love of Magicīook 1 save files have a. Note: if $XDG_CONFIG_HOME is empty or unset $HOME/.config should be used: $HOME/.config/unit圓d/Droid Productions/Love of MagicĪndroid: (may vary) internal storage/android/data/.Linux: $XDG_CONFIG_HOME/unit圓d/Droid Productions/Love of Magic

#MAGIC ENGINE REGISTERED VERSION MAC#

Note: On a MAC player.log may be located instead at ~/Library/Logs/Droid Productions/Love of Magic/.OSX: ~/Library/Application Support/Droid Productions/Love of Magic

#MAGIC ENGINE REGISTERED VERSION PC#

PC (*): %USERPROFILE%/AppData/LocalLow/Droid Productions/Love of Magic Love of Magic stores its save and logfiles by default in the following locations: " let the game unfold 'organically', to give reasons for doing things, as opposed to forcing them." "and nudge where necessary"

magic engine registered version

" to make the core story be a single path, but making the side-stories be where the player gets to have agency."

magic engine registered version

8.5 Book 1 save not seen by Book 2 (Android)Ī few insights about the development philosophy of this game as stated by Droid Productions:.8.4 Can't Find New "End of Act #" Save!.8.3 End of Act VII save not updated on replay.Switching from Platform X to Platform Y and want to know if you can keep your saves












Magic engine registered version